Course curriculum

    1. ABOUT: CREATIVE THINKING FUNDAMENTALS (CSI1): Elements Core Course for Team Leader + Who Killed Creativity gameboard

      FREE PREVIEW
    2. Flow & timing for this Online Leaders course

    3. Intro videographic to the game, theme and concept

    4. TEDx talk "Who Killed Creativity?" introduction Andrew Grant (video)

    5. Logistics: Tech Specs details for CSI1: Core Course for Team Leader + Who Killed Creativity gameboard

      FREE PREVIEW
    6. Full v Mini Board Versions

    1. Preparation and Getting Started for Online Independent Self-Led Teams

    2. Sample email with (sample) WKC board URL code

    3. Flow & Timing for the WKC MiroBoard (Download PDF timing)

    4. Instructions & Team Leader Practice

    5. How to start the "Who Killed Creativity?" Board with your team

    1. FAQ's (optional)

      FREE PREVIEW
    2. AFTER: Options for continued learning after the sessions

    3. Stay in touch! & How to contact us

About this course

  • $300.00
  • 14 lessons
  • 0 hours of video content
Watch Intro Video

Video CSI-1'Who Killed Creativity?' Digital-board

PROMO CSI-1 Digital Game Version (90 sec)

ABOUT CSI-1 Digital Game Version

About this course:

Diagnose creative blocks faster!

This course revolves around a Diagnostic Creative Blocks Gameboard Simulation: A non-competitive gamified diagnostic tool to explore blocks to creativity and to identify the best rescue strategies. The simulation is deliberately themed as a crime scene investigation to allow for safe discussions of challenges through fictional characters. This session can focus on improving creative thinking for individuals and teams and/or for building a more creative organisational culture. This session should be a critical prelude for any creative thinking / design thinking / agile or innovation intervention a team or company is embarking on. 


What you will learn:

Start your investigation now, with this  digital gameboard for leaders & teams. Introducing a new tool for diagnosing team challenges & facilitating important discussions. This session is used to identify the psychological, cultural & environmental blocks to creative thinking.   


The Importance of this topic

We need to be creative to be innovative. But the relentless push to innovate faster is producing a toxic culture that may undermine the whole creative process. In our rush for end results, we could ironically be killing the very thing that will lead us to innovation: creativity. Creativity and innovation are not interchangeable words, and it’s important for effective businesses to understand why. This session should be an important prelude for any creative thinking / design thinking / agile or innovation intervention a team or company is hoping to achieve, along with the first steps individuals should take to learn about being more creative.

 

Who is this course for?

- Leaders and their teams who wish to explore (in a safe environment) the psychological  & environmental attributes that can inhibit creative thinking,

- Leaders that want to ensure action steps, allowing a more creative culture to flourish. (better ideas, faster).

- Leaders (& their teams) that want to successfully embark on risk-free Design Thinking Projects.


A Memorable Theme: 

The highly popular 'Who Killed Creativity?' (game /workshop/TEDx talk and book),  is now available online as a digital diagnostic and discussion too. It is available to be engaged by a leader with their team using online collaborative software - virtually.  This is a gamified , non-competitive exercise with a memorable CSI theme . The team members take on the role of detectives, to solve a crime, ensuring full engagement and participation, allowing what will be learnt to last.
- The format of this session is educationally sound. It enables teams to identify what can block and enable creative thinking - with the options of looking at the individual psychological level, the team dynamics level & the organization culture level.
- The research that backs the content in this program,  is academically validated, is the subject of published books and white papers, and has been used practically by many Fortune 500 companies. 


Flow:

The session flows through 7 stages including: An Introduction, The What (suspects), The How (weapons), The Where (locations), The Rescues Attributes & Strategies, Action planning and Goal setting. The stages are introduced by the facilitator &/OR online instructions and videos.

 

Digital logistics:

- Time: 2-3 hours

- Team Size:  4-8 per board

- Gameboard Platform: Miroboard

Delivery Options

There are several delivery options to choose from:

The CSI1 digital program comes with the ‘Who Killed Creativity?’ digital Miro-board and online exercises. The session can be self-lead by an independent leader. This can also be complemented with more content from a professional facilitator and other online resources. The digital board is complete with instructions and videos to allow teams to independently self-guide through the session. 

OPTION-1: EXPERT

Dive deep with an accredited professional facilitator.



Book an accredited facilitator to walk you / your team(s) through the full program in a virtual or face-to-face workshop setting. This allows for the full workshop content, extended comprehensive debrief, customized outcomes and developed action plans.

HOW? contact Tirian to book a workshop

(consider becoming a licenced partner or accredited facilitator)

OPTION-2: FOR INDEPENDENT LEADERS & TEAMS.

Collaborate in independent self-led teams.

ELEMENTS CORE COURSE

 

If you are on this course page, then you have landed on Option-2.

Click the BUY button at the very top of this page. The above fee is only paid once by the team leader and covers everyone on the team.   The board can be reused by the same leader and team.

 


 

Purchase the digital Miroboard as an independent team, and use the format to discuss the topic in teams, using the online video & written instructions. Suited to Leaders and teams that want to self-diagnose the current personal, team and organisation culture that might block or allow creative thinking to flourish.

HOW?  
a) Only the team leader needs to purchase this course online.  
b) The team leader follows the course flow,  logistics info & instructions to coordinate with their team.
c) We will send a unique URL to the actual digital Miroboard.
d) The team leader then invites the rest of their team (rec  7) by way of the unique URL (browser-based) to join the  digital Miroboard.

-OR-

 This digital Miro board can also be printed onto A1 large flipchart paper and used physically in a face-to-face team session


OPTION-3: FOR INDIVIDUALS

Explore the concepts as an individual



Individual self-paced learning through walking through the board ideas and concepts independently, and/or combining the experience with learning modules as part of the full bundle self-paced online courses.

 

HOW? You will need to buy the board as above (option 2) but you can still work through it independently.




More Info

  • Official eBook

    Download the official course ebook to support you as you work through the lessons.

  • Bonus Material

    Special intro Team Leader price includes the CSI1: Intro, Pre Course & Essentials Pack - packed with pre-reading, videos, reflections & personal digital notebooks.

  • Lifetime Access

    Whilst each Miroboard requires a separate purchase / new link per team. As a leader, you’ll be able to come back and review the instructions, and the participants can view the INTRO-PRECOURSE at any time, along with having a record of their board.

HOW IT WORKS:

The Online LMS (courses.tirian.com) AND Collaborator Canvas / Gameboards (Miroboard)

CSI1 leader online LMS course. This is the course only the team leader logs into. (It's used to make payment, learn how to use the Miroboard and run the team session.  (only the leaders purchases this) 
>> You are on this course page now.



CIS1 Miroboard. This is the actual board the team works on together. 
>> You (the leader) will be sent a unique URL link to access your own team board.


 




Designers & Research Team



Andrew Grant (BEd, Dip Tch)

Executive Director Tirian

Co-author “Who Killed Creativity” & “The Innovation Race” 

www.linkedin.com/in/andrewgranttirian/

Gaia Grant  (PhD, MSc, Grad Dip Change Leadership, BD (hons), BA, Dip Ed.)

Executive Director Tirian, Author, Doctoral Researcher & Lecturer
Associate Adjunct Faculty Discipline of Strategy, Innovation and Entrepreneurship | University of Sydney B
usiness School. 
Co-author “Who Killed Creativity” & “The Innovation Race” & Director of Tirian

www.linkedin.com/in/gaia-grant/ 

Contributing Researches & Co-designers:
- Dr Jason Gallate (PhD) Psychology & Neuroscience,
- Dr Lloyd Irwin  (DMin) Leadership,
- Carol Fusek (former P&G executive)

FAQ's

  • How does a team leader or coach get the actual Collaborator Canvas / Gamified Simulation (Miroboard) and use it with their team/ coachee?

    ANSWER: The ‘Collaborator Canvas / Gamified Simulation is on a Miroboard, but is accessed through our Learning Management System (what you are on right now) https://courses.tirian.com/ The team leader (not the rest of the team) purchases and enrols in this course. As soon as we get notice of your enrolment, we will create and send a unique URL link to access your own Miroboard Canvas. As the team leader you will then set up a time with your team and send them the URL link to share the Miroboard. You can start on this leader learning course immediately, however for the URL board link, please allow a 2-3 working days or contact us on [email protected] .

  • What is the best team size per 'Who Killed Creativity?' (WKC-board)?

    ANSWER: Most Canvases are designed for a small team (table size) up to 8 people. There are 7 detective roles around the board + a head detective (leader/host) role. Each detective (participant) is assigned one of the 7 suspect profile groups. If you have less than 7 participants, then a few suspect profile groups will not have an assigned detective. Solution: any detective that has finished their steps first, can jump into an empty suspect profile group and complete it. OR as a team, you can do any leftover groups together (most relevant to steps, 2 & 3).

  • I have more than 1 team, and more than 8 people.

    ANSWER: Independent Self-Led Leaders Agreement: please note that the Collaborator Canvases are picked from Tirian's full program suite and are specially selected modules. Their purpose / use is for dialogue with small teams. This type of licensing model is not suitable, nor permitted to be used for training, teaching, running workshops, or commercial licensing beyond one-on-one and selected small groups. (anything beyond this would require the leaders to apply for full licensing partnership.) Tirian can remove / block any Miroboard URL at their discretion.

  • Can I reuse the Collaborators Canvases?

    ANSWER: Independent Self-Led Leaders & Coaches- It’s recommended to repurchase a new board each time, for new teams, especially if the team wants to keep their current canvas live, (allowing them to revisit and update it). However at a squeeze, it can be reused by the same purchaser, noting the canvas would need to be reset (scrubbed) by the purchaser. Fully licensed partners - get unlimited access to the canvases and the equivalent physical table versions, if it forms part of their contract in the context of a full workshop & TTT contract.

  • How do I purchase additional Collaborator Canvases?

    ANSWER: If you want to purchase more than one canvas /board or repeat for future sessions, contact us (TIRIAN) [email protected] and we can arrange codes and an invoice. Noting the above info > that that this canvas board is for team coaching only. Anything larger should fall under the engagement of a complete workshop or full licencing partnership agreement.

  • Is this a competitive game like Monopoly, Risk, or Clue?

    ANSWER: Although the ‘Who Killed Creativity?' board exercise may have a similar theme to a CSI, whodunit, murder mystery or a game, like Clue (Cluedo), ours is not designed as a competitive contest with winners and losers. The focus is on using a gameboard layout with some gamification elements connected to an integrated memorable theme, which enables productive discussions in a safe space. This approach helps individuals and teams to explore, diagnose and discuss fictional ‘creativity killer’ characters to help identify what can block creative thinking and how it can be possible to get it back. The aim of the exercise is to use this metaphor to explore psychological, cultural and environmental blocks to creative thinking, and to devise personal action plans to deal with these.

  • Is there any more?

    YES: we have a full integrated course (including PRE and POST learning, with ADVANCED ASSIGNMENT and ACCREDITATION options. ... ... There is also the opportunity to buy LICENCING and train the trainer for large scale roll-outs and/or independent training companies. .... This CSI1 progam is also part of a larger Suite. ... ... After completing this CSI1 diagnistic course, you can go onto be engaged with more Suites in this topic. These include: Harnessing Creative Intelligence (CQ) - for a competitive business advantage ... ... Creative Thinking Strategies: Skills to redesign your brain for generating unique ideas. ... ... Critical Thinking Skills: How to use critical thinking for more effective problem solving. ... ... Implications & Applications: Business facilitation with case study & coaching. TRY & APPLY: Become a company (eg P&G case study) and practice using the method to solve a seemingly impossible “wicked” problem. ... ... Innovation: How to Win The Innovation Race.

Watch Intro Video

Video CSI-1 Digital Game Introduction 'Who Killed Creativity?'

ABOUT CSI-1 Digital Game Version (4 min)