CREATIVE THINKING FUNDAMENTALS (CSI1) ‘Who Killed Creativity?’ Gamified Board for Individuals
CSI-1 core course is primarily for individuals wanting to explore the Who KIlled Creativity gameboard.
ABOUT – Introduction CSI-1 Core Course Content for INDIVIDUALS
FREE PREVIEWLogistics details for this CSI-1 ONLINE Core course
FREE PREVIEWVIDEO INTERVIEW: 'Who Killed Creativity… and How Get It Back? summary & background
General Instructions
Individual Board Game instructions
Start the "Who Killed Creativity?" Board now
Online independent individual self-paced learner - more resources
FAQ's (optional)
FREE PREVIEWStay in touch! & How to contact us
What you will learn:
Introducing a new tool for diagnosing team challenges & facilitating important discussions. Can be used to identify the psychological, cultural & environmental blocks to creative thinking, then visit the ‘Action Planning Walls’ to design strategies for innovative development. A must before embarking on any design thinking project!
Who is this course for?
The Who Killed Creativity MiroDigital gameboard can be adapted to be used by individuals (as well as teams) to walk through a step at a time, exploring the topics covered and leading to action planning and strategising on how to ensure creativity can flourish.
- An individual who wants to explore (in a safe environment) the psychological & environmental attributes that can inhibit creative thinking,
- An individual who wants to ensure action steps, allowing a more creative culture to flourish. (better ideas, faster).
- An individual who wants to successfully embark on risk-free Design Thinking Projects.
A Memorable Theme:
The highly popular 'Who Killed Creativity?' (game /workshop/TEDx talk and book), is now available online as a digital diagnostic and discussion too. It is available to be engaged by a leader with their team using online collaborative software - virtually. This is a gamified , non-competitive exercise with a memorable CSI theme . The team members take on the role of detectives, to solve a crime, ensuring full engagement and participation, allowing what will be learnt to last.
- The format of this session is educationally sound. It enables teams to identify what can block and enable creative thinking - with the options of looking at the individual psychological level, the team dynamics level & the organization culture level.
- The research that backs the content in this program, is academically validated, is the subject of published books and white papers, and has been used practically by many Fortune 500 companies.
Flow:
The session flows through 7 stages including: An Introduction, The What (suspects), The How (weapons), The Where (locations), The Rescues Attributes & Strategies, Action planning and Goal setting. The stages are introduced by the facilitator &/OR online instructions and videos.
Digital logistics:
- Time: 2-3 hours
- Size: 1
- Gameboard Platform: Miroboard
There are several delivery options to choose from:
The CSI1 digital program comes with the ‘Who Killed Creativity?’ digital Miro-board and online exercises. The session can be self-lead by an independent leader. This can also be complemented with more content from a professional facilitator and other online resources. The digital board is complete with instructions and videos to allow teams to independently self-guide through the session.
OPTION-1:
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Book an accredited facilitator to walk you / your team(s) through the full program in a virtual or face to face workshop setting. This allows for an extended comprehensive debrief, to reach more customized outcomes and develop action plans. HOW? contact Tirian to book a workshop. |
OPTION-2:
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Purchase the 'Who Killed Creativity?' digital Miroboard as an independent team, and use the game format to discuss the topic in teams, using the online video & written instructions. Suited to Leaders and teams that want to self-diagnose the current personal, team and organisation culture that might block or allow creative thinking to flourish. HOW? |
OPTION-3:
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Individual self-paced learning through walking through the board ideas and concepts independently, and/or combining the experience with learning modules as part of the full bundle self-paced online courses. HOW? |
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Andrew Grant Co-author “Who Killed Creativity” & “The Innovation Race” |
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Gaia Grant (PhD) |
Contributing Researches & Co-designers: - Dr Jason Gallate (PhD) Psychology & Neuroscience, - Dr Lloyd Irwin (DMin) Leadership, - Carol Fusek (former P&G executive) |
ANSWER: The ‘Who Killed Creativity?’ board, is accessed through our Learning Management System https://courses.tirian.com/ and forms the CORE program for the CSI-1 course. By purchasing and enrolling in the CSI-1 CORE course module, OR (CSI1) INDIVIDUAL COURSE, (or the bundle pack), this will allow an individual person to receive a URL link to their own ‘Who Killed Creativity?’ board. To receive the gameboard URL, enrol and we should be notified. You can start on the Pre-Course immediately, however for the WKC board link, please allow a 2-3 working days.
ANSWER: YES There are 7 detective roles around the board. For the individual version, you will take on the role of all 7 suspect profile groups, one at a time. Follow the instructions and flow.
ANSWER: Yes! The board is primarily set up for teams to play, however, it can easily be used by individuals. Some of the instructions pertaining to teams may not be relevant. Example - for a team of 7 they will each write their names in the detective spots. As an individual, you will play all 7 detectives roles, so no need to write your name in the 7 detective spaces. Individuals can walk through the board ideas and concepts independently, with the recommended option to combine the experience with the other learning modules as part of the full bundle self-paced online courses. (Pre-course, Learning Journey, and the book).
ANSWER: Although the ‘Who Killed Creativity?' board exercise may have a similar theme to a CSI, whodunit, murder mystery or a game, like Clue (Cluedo), ours is not designed as a competitive contest with winners and losers. The focus is on using a gameboard layout with some gamification elements connected to an integrated memorable theme, which enables productive thoughts in a safe space. This approach will help an individual to self-pace and explore, diagnose and consider fictional ‘creativity killer’ characters to help identify what can block creative thinking and how it can be possible to get it back. The aim of the exercise is to use this metaphor to explore psychological, cultural and environmental blocks to creative thinking, and to devise personal action plans to deal with these.
YES: we have a full integrated course (including PRE and POST learning, with ADVANCED ASSIGNMENT and ACCREDITATION options. ... ... There is also the opportunity to buy LICENCING and train the trainer for large scale roll-outs and/or independent training companies. .... This CSI1 program is also part of a larger suite. ... ... After completing this CSI1 diagnostic course, you can go onto be engaged with more Suites in this topic. These include: Harnessing Creative Intelligence (CQ) - for a competitive business advantage ... ... Creative Thinking Strategies: Skills to redesign your brain for generating unique ideas. ... ... Critical Thinking Skills: How to use critical thinking for more effective problem-solving. ... ... Implications & Applications: Business facilitation with case study & coaching. TRY & APPLY: Become a company (eg P&G case study) and practice using the method to solve a seemingly impossible “wicked” problem. ... ... Innovation: How to Win The Innovation Race.
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